#modular terrain
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I liked the openforge system enough that when I decided to make some more natural terrain, I carved up the foam board and attached individual squares to the bases so I could attach them with magnets and rearrange the battlefield to be different each time. After that, just followed a basic guide to grassy mini bases.
While the lines between tiles are quite distinct, I've found I rather like that as it's easy to judge distance without having to mark a grid or pull out a tape measure. Keeping tiles from 2x2 to 4x4 inches makes it easy to tell how many squares across it is without losing room for detail within the lines.
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spiders3dworkshop · 6 months ago
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Type how to paint a straight mine wall. Don't be afraid to show off your versions of painted mine shafts ;)
🎨 "Explore painted modular dungeons and free downloads!
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amalgamationillustration · 1 year ago
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Photoset of my modular dungeons and dragons tile set that I made. 40pcs in all, it's got dragon claw marks and acid damage as the dragon fight I built it for was an acid breathing dragon so I eroded the pillars to create acid damage. The full tile pieces have moss added to them also.
I'm selling this set as I haven't used it in some time. DM me for details 👍
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thisisnotsamuelevans · 15 hours ago
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Beginnings of a #chess28 board. 30x30cm tile allowing it to be inserted into any of my other gaming boards as generic terrain or a minigame-showdown!
Styrofoam (XPS) 25mm cubes, chemiwood (PU modelling board) bricks. The holes in the centre of the blocks are for adding steel tacks so each block can be magnetised.
Laser etched paving slabs and loads of filler coming next.
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historyofguns · 4 months ago
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The article, authored by Clayton Walker and published on February 21, 2025, in The Armory Life, discusses Springfield Armory's "Gear Up" program for 2025, a promotion running from February 1st to April 30th. During this period, purchasers of a Springfield AR Series rifle or Hellion will receive a package of valuable accessories. These include an additional magazine, a single-point sling, and a Crimson Trace CT-103 Red Dot sight. The SAINT series rifles, including the 5.56mm, Victor, and Edge variants, are highlighted for their advanced features, while the Hellion is noted for its compact bullpup design. The promotional package is valued at up to $250, providing additional incentives for prospective buyers. However, to avail of the offer, eligible buyers must provide proof of purchase and complete an online redemption form by April 30, 2025.
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convergencegameparts · 1 year ago
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Convergence Game Parts
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Website: https://www.convergencegameparts.com/
Address: Colorado Springs, Colorado, USA
Convergence Game Parts specializes in crafting high-quality 3D printed terrain and accessories to enhance your tabletop wargaming experience. From medieval kingdoms for Settlers of Catan to modular palisade wall segments, our products are designed to bring your gaming world to life. Our services include limited runs, custom orders, and educational events on 3D printing to help you personalize your gaming setup.
Facebook: https://www.facebook.com/ConvergenceGameParts
Twitter: https://twitter.com/PartsGame
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chocodile · 5 months ago
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Worldbuilding time! Let's talk about vehicular travel in modern day Amaranthine, using the snowmobiles from this recent comic as a jumping off point.
"Prowler" - Ironfrost patrol snowmobile - (year of manufacture: 1912)
These half-track all terrain vehicles are used by Ironfrost soldiers to travel long distances over the tundra. Originally adapted from older, four-wheeled automobiles, the half-track Prowler design became increasingly standardized over the years as eternal winter continued to creep southward. They are capable of operating in a wide variety of terrain conditions and are fairly modular. Common mods include removable skis, hardtop and softtop roofs, gun mounts, and towing attachments.
Like all vehicles, Prowlers are steam-powered. The external combustion engine runs on kerosene. In snowy conditions, feedwater can be obtained automatically through a scraper port on the underside of the vehicle, though manual feeding is required in muddy or dry conditions.
Though not as fast, reliable, or efficient as trains, their agile nature have made them an essential part of life in the far north… and, increasingly, in the middle country as well. The Rising Dawn have stolen several Prowlers for their own usage.
"Aspire" - Classic automobile (year of manufacture: 1890)
Four-wheeled vehicles are an unusual sight in the modern day. Ironfrost-made cars were in vogue among the southern rim upper class for many years, but the worsening climate has made them more and more niche as road conditions outside of major cities deteriorate. The majority of higher horsepower automobiles were converted directly into half tracks, while older, lower-end vehicles were generally scrapped for parts.
The Aspire was the last four-wheeled vehicle widely available to the public. Advertised as a stylish, powerful, modern vehicle for the elite on the go, it boasted a sleek, classy aesthetic, a removable softtop roof, and a powerful steam engine with a large kerosene tank suitable for travel between cities. Preorders were advertised to southern rim wealthy in local papers. However, a series of unusually bad winters soon after its debut scared off buyers, shutting down production early and ultimately spelling doom for the entire four-wheeled automobile industry.
One of those Aspire preorders went to Baroness Jocosa North. Though she has since passed away, her son, Theopolis North, still maintains the now wildly impractical car in near mint condition. It is almost never seen outside of its garage.
"'Icebreaker' Class E 250" - Northern cross-country train (year of manufacture: 1903)
The majority of modern-day overland travel is accomplished via train. Massive long-distance rail lines, laid before the world became quite so cold, connect the remaining cities, allowing (relatively) safe travel and trade across vast expanses of tundra.
Southerly locomotives typically operate with only a basic wedge plow attachment. However, trains that run further north must be fitted with gigantic rotary snowplows. These complex machines require significant maintenance. Though they can and will chew up most things that get in the train's way, encounters with particularly large and bony beasts have been known to jam them.
Ironfrost's line terminates in a massive, sprawling rail yard where Icebreakers are fitted and maintained. Those who have visited it tell of a dark, dreary wasteland of twisted scrap metal and ice where coal dust and smoke have turned both the sky and ground black. All northern trains must pass through that place eventually.
"Chariot of the Dawn" - One-of-a-kind luxury automobile (year of manufacture: 1920)
The only place where four-wheeled automobiles still thrive is the City of the Sun. The eternal summers and paved roads are well-suited to cars and trolleys, though they are, of course, still something of a luxury good. Licenses for ownership and operation are ultimately controlled by the church, with His Radiance having the final say. (His most devout followers, of course, tend to get preferential treatment here.)
The City of the Sun manufactures its own vehicles, adapted from Ironfrost designs in a sort of divergent evolution. Freed from the road and weather concerns of the outside world, their automobiles favor sleek, swoopy body shapes, ornamental trim, low-slung bodies with limited ground clearance, and pastel paintjobs. Additionally, the engines are far less powerful and far more finicky, requiring regular maintenance.
His Radiance himself owns several custom automobiles, all of which are egregiously bedazzled to a degree that would look grotesque to anyone who wasn't used to it. Some are open-top, allowing his loyal followers an audience with his beautiful face and glittering halo, while others feature tinted windows. You know, in case he wants subtlety.
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thisfeliciaday · 5 months ago
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I love these hex tiles so much, check out their Kickstarter page and follow them, you’re gonna wanna build with these puppies! #lorescape
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jovial-thunder · 1 year ago
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Lancer on a physical tabletop with Lego minis!
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We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
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Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
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Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
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xxsomethingsimfulxx · 9 months ago
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Happy Birthday Sims 2!
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Yeah, I know. I'm late. I'm fashionably late though!
On September 14, 2004 The Sims 2 came out! My life was never the same once I started playing! I've made so many memories, friends, gained some confidence in myself, learned to do new things, and came to enjoy myself in this lovely little community!
It's a part of my life that has brought me and so many others so much joy! Without further ado, may I present my birthday present?
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This is a garden build set, that has lots of glowing things in it!
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Bugs, flowers, mushrooms!
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Rugs made up to look like landscaping!
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Grass and gravel as floor tiles, and matching gravel terrain paint!
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Glowing spheres, trees, bird of paradise!
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Flowers, shrubs, stepping stones, and pebbles!
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Two fences, glowing ivy!
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Modular flower beds!
Honestly these pictures don't even cover it! Meshes needed:
Phaenoh's floor overlays
MaryLou & Numenor's modular flower beds
All other meshes included. Files and previews are labeled practically, organized by folder, and compressed.
DOWNLOAD
DOWNLOAD FIXED TREES + BONUS TREES
Credits: I've included a readme file that has all the credits linked AND needed info. Make sure you read it! This is such a big project, I worked on it for two months off and on. I'm exhausted and the list is very long! Please forgive me for not putting them in the post, I just want to play my game again T_T I might come back and update this post when I'm not tired though.
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sympyl · 7 months ago
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Painted up an old Garden of Morr/Sigmarite Mausoleum set that I managed to pick up for cheap second hand!!! This is an awesome terrain set - everything you could possibly imagine being modular is modular - every fence can be removed, every building can come off its base, every base can be played on its own as a separate piece because they have coffins/detailing underneath the mausoleums... it is such a shame these kits aren't produced anymore, I'd buy like 3 more of them for a giant graveyard board.
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keepingitneutral · 1 year ago
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"Infinity" Mobile Architecture by A.L.P.S
The Infinity Unit is aimed to provide people a new solution toward dwellings. The inner skeleton is flexible, which its shape can be adjusted according to different terrains, and sits lightly and elegantly on the site.
Therefore, it is not limited to being fixed in a certain location. With different modular components and various facade options, the Infinity can be placed anywhere around the world, joining the adventure with people to explore the infinite possibilities.
"Infinity" is a Bronze A' Design Award winner
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spiders3dworkshop · 7 months ago
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Thanks to today's next free stl, we can build a diverse dungeon corridor.
If you like my work and would like to support it in some way, you can contribute via the link below or just send photos of dungeons painted or even used in the game.
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helenemy95 · 10 days ago
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Minimal CC version of my old beach house!
Price: §40,497
The Bespoke build set, the Thorpe build set, the script for the modular stairs & The Sims 4 Shadow File is required for some of the objects to show up correctly (not included)
Custom content included:
Corals
Sea shells
Coral reef
Walk the plank (wall)
Dated drywall
Surf board
Louvre Closet
The original launchpad bed
Buoys net
Broadside Shutter & Tropicooler draftsman window
Montane slatted doors
Traditional tomarang stairs
Antique wood strip flooring
Floor edge
Hikers little helper fence
Wall tiles
Default replacements shown:
Mailbox
Road
Terrain paints
Neighborhood trees
Tropical trees
Sea pod
Sky
I used the Lot Cleaner before packaging the lot
I recommend using the Clean Installer to install lots & the Scriptorium to install custom scripts!
DOWNLOAD (SFS) DOWNLOAD (MF)
Let me know if you encounter any issues!
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bfleuter · 9 months ago
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Inspired by this video to try some modular magnetic-tile terrain. Now my friends and I have some fun adjustable buildings / dungeons to warham with.
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emberglowfox · 2 months ago
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okay something that i would love to see in a quota games is something thats less focused on getting material goods or pictures or something but like. lore.
like you're a team of researchers being sent in to learn stuff about a certain place and why it is the way it is. to observe weird creatures not for money photos but for like. science reasons. you get more money the more you learn about the place
and then on top of that a more. like. dynamic and changing environment? like every time you go on a new mission it's not the location wiped clean to a base slate with x y z loot or enemies. that what you do one mission carries onto the next, if you piss off a monster one time it'll stalk you with a vengeance next time
and like. it could be seeded procedural generation? so each run is different and the monsters that show up are different and the terrain and buildings and stuff are different. and through one mission it's just you going back to the same place trying to learn as much as possible before you all die. and then the next mission it generates an entirely new "world"
i'd love to see stuff like that in a quota game. sorry for spamming your inbox so much with all this lol you've just gotten me thinking about this
That's kind of what it's morphed into for me, yeah! Originally it was a "bloggers go looking for clout by photographing monsters", but it's becoming more "amateur photographers are sent into this location to record monsters by [????] for info". it make sense with shots of the monsters 'doing things' or interacting with each other being more valuable. you get "funding" based on how much data you're getting, which is then what you use to get upgrades.
i've also started thinking abt things more as an ecosystem, with the monsters really interacting and even having like. predator prey relationships. basically everything i come up with now in terms of games is inspired by rain world's ecosystems, but this has a strong peppering of monster hunter inspiration as well. i think there's something to that, from a horror game perspective-- these monsters aren't uniquely hunting you down. they're just hungry, and you're as much food as that animal next to you.
i think the "monsters remember you" idea is REALLY interesting, and could lead to some interesting tactical decisions, but will depend on other details about the monsters' implementation. i'll keep it in mind!
i was thinking procgen maps, yeah. i don't think it'll be like. completely custom generated worlds, more like how repo does it, with procgen level layouts based on a "theme" with a modular kit. much more feasible on a small scale, at least on a smaller scale.
no worries about spam! all thoughts are welcome here :)
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